A Valve apresentou esta terça-feira de madrugada uma nova atualização em Beta para o Counter-Strike com mudanças drásticas no momento do defuse.
Impossibilidade de scope durante o defuse, viewmodel com visibilidade alterada e 150ms de atraso na possibilidade de disparar após largar o mesmo: Estas são algumas das novidades da nova atualização.
CS2’s NEW C4 Update ‼️
> You can’t scope while defusing ⛔️
> Viewmodel will lower when defusing 🔽
> There’s a 150ms fire delay after you stop defusing ⌛️
> This is only available in the Beta for now ✅ pic.twitter.com/EyF567th7k— Ozzny (@Ozzny_CS2) October 13, 2025
Ainda que apenas disponível em versão Beta do jogo, a Valve decidiu lançar a público uma renovada versão do FPS que aponta ainda a várias alterações no Engine.
A versão do Source 2 foi atualizada para a última disponível e foram ainda apresentadas notas que prometem melhoramento na utilização do CPU.
Alterações ao UI e Map Scripting fortalecem também esta atualização ainda em Beta e que só estará disponível caso o utilizador assim o defina antes do arranque do jogo.
Estas são as notas da atualização:
A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.
For instructions on how to opt into a CS2 beta depot build, visit the following page:
https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
[ ENGINE ]
Updated engine code to the latest version of Source 2.
Reworked bullet penetration simulation to reduce CPU usage.
Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.
[ GAMEPLAY ]
Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.
Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.
[ UI ]
Major Highlight clips are now viewable from the Spectator Loadout.
Selected player is now more visible in the Team Counter.
Context menu in the Inventory now opens in a position relative to the cursor.
HUD weapon mode indicator has been moved to the ammo count.
[ MAP SCRIPTING ]
cs_script enums can now be imported and behave the same as TypeScript enums.
CSWeaponType.PISTOL == 1
CSWeaponType[1] == “PISTOL”
Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType
Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.
Updated Instance.OnRoundEnd to now receive the reason
Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags
Updated Instance.OnPlayerDamage to now receive damageType and damageFlags
Updated Instance.OnKnifeAttack to now receive attackType
Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
The trace config now accepts an array of ignore entities or just one
The trace config can specify to trace against hitboxes
The trace result will include hitGroup if tracing against hitboxes
Updated Instance.BulletTrace result to include hitGroup
Updated Entity.TakeDamage to accept damageType and damageFlags
Added CSWeaponData.GetGearSlot()
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