Imagem de Sintra chega oficialmente ao CS2 em atualização cheia de novidades

A Valve apresentou na madrugada desta quinta-feira uma nova atualização ao Counter-Strike 2 que oficializou a presença do mapa Palacio (inspirado em Sintra, Portugal).

Entre as muitas novidades no novo update ao FPS da Valve está a chegada oficial aos modos Wingman e Competitivo do mapa Palacio – inspirado no Palácio Nacional da Pena, em Sintra.

 

A publisher do Counter-Strike não se ficou pela apresentação de novos mapas comunitários e confirmou ainda novidades nos porta-chaves e autocolantes.

No que toca à gameplay, as mortes por explosão da C4 passam agora a contar e existem também novidades nas snipers.

Transições de câmara, ajustes nas skins de MAC-10 e R8 Revolver, além de muitas novidades no recém-anunciado scripting de mapas.

A nova atualização ao FPS já está disponível e tem um tamanho superior a 6GB. Pode ser já descarregado na plataforma Steam.

 

Estas são todas as novidades:

[ ARMORY ]

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.

  • Added Dr. Boom Charms collection featuring 22 new charms.

  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.

  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.

  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

[ GAMEPLAY ]

  • Death count in scoreboard will now increment when players die to C4 bomb detonation.

  • Limited Zeus-x27 kill streak bonus in deathmatch.

  • Fixed incorrect pixel offset for greater than one pixel width sniper scope.

  • Added inaccuracy representation in sniper scopes.

  • Keychains will now slightly jolt when a player makes an audible footstep sound.

[ SPECTATING ]

  • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.

  • In-game loadout of spectated player will auto-close at the end of the match.

  • In-game loadout of spectated player will now show wear and pattern of gloves.

[ MAPS ]

  • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.

  • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.

  • Added community maps Rooftop and Transit to Wingman mode.

  • Ancient / Shoots

    • Various player clipping fixes.

[ MISC ]

  • Minor adjustments to MAC-10 and R8 Revolver skinning.

  • Fixed a crash for missing bullet impact effects.

  • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools – Hammer.

  • Re-enabled example content in train_zoo using lattice and bend deformers.

[ MAP SCRIPTING ]

  • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect ‘this’ value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.

  • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.

  • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.

  • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.

    • Instance.DebugScreenText

    • Instance.DebugLine

    • Instance.DebugBox

    • Instance.DebugSphere

    • Instance.EntFireAtName

    • Instance.EntFireAtTarget

    • Entity.Teleport

  • Changed all callbacks to accept a single object holding all parameters.

  • Added Instance.OnScriptReload

  • Deprecated Instance.OnReload and Instance.OnBeforeReload

  • Added Instance.TraceLine

  • Added Instance.TraceSphere

  • Added Instance.TraceBox

  • Added Instance.TraceBullet

  • Deprecated Instance.GetTraceHit

  • Added Instance.OnPlayerReset

  • Added Instance.OnBeforePlayerDamage

  • Added Instance.OnPlayerDamage

  • Added Instance.OnPlayerJump

  • Added Instance.OnPlayerLand

  • Added Instance.OnGunReload

  • Added Instance.OnBulletImpact

  • Added Instance.OnPlayerPing

  • Added Instance.OnGrenadeBounce

  • Added Instance.OnKnifeAttack

  • Added Instance.IsFreezePeriod

  • Added Entity.GetOwner

  • Added Entity.SetOwner

  • Added Entity.GetParent

  • Added Entity.SetParent

  • Added Entity.IsAlive

  • Added Entity.IsWorld

  • Added Entity.TakeDamage

  • Added CSPlayerPawn.DropWeapon

  • Added CSWeaponData.GetDamage

  • Added CSWeaponData.GetRange

  • Added CSWeaponData.GetRangeModifier

  • Added CSWeaponData.GetPenetration

Lê as últimas novidades dos esports aqui.

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