Durante a noite de dia 10 de abril, a Valve lançou um dos maiores updates do ano para o CS:GO, com o grande destaque a ser o tão pedido nerf à SG 553.
A arma que tanto foi criticada durante vários meses por alterar aquilo que muitos jogadores consideram verdadeiro Counter-Strike foi finalmente colocada mais a par com as restantes armas.
No entanto, mais alterações foram realizadas a outras armas, tais como a PP-Bizon, Desert Eagle e M4A1-S. Mas será que foram todas bem recebidas pela comunidade?
Em baixo podes conhecer algumas das reações de membros da comunidade nacional e internacional:
SG ⚰️⚰️⚰️⚰️
— Ricardo Oliveira (@rmn_csgo) April 10, 2020
I spend most my time on CSGO playing with Deagle only and i’m surprised at it getting a buff considering how strong it already was, the only punishment it had was becoming very inaccurate for ~1.6 seconds after jumping, which is now gone AND you’re accurate while jumping now. https://t.co/ihByJMBZsc
— Haci (@DonHaci) April 11, 2020
That dgl jumping accuracy – WHYYYYYYYYYYYYYYYYYYYYYY
— Nicolai Reedtz (@dev1ce) April 10, 2020
vamos ser honestos… já tivemos a m4a1-s a 2900$ e toda a gente se queixou que era demasiado barato e que isso era problemático visto que tornava as escolhas das m4’s muito uni-dimensional.
dão buff à AUG para meter + viável mas ao fazer isto voltamos todos a usar uma m4 apenas
— Nuno Silva (@BhTcsgo) April 10, 2020
As patch notes do update podem ser consultadas em baixo:
[ WEAPONS ]
– SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles.
– AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy.
– M4A1-S – Price reduced to $2900.
– Deagle – Improved accuracy while jumping, lowering the time to recover accuracy after the player lands.
– Tec-9 – Reduced firing inaccuracy.
– Bizon – Increased armor penetration.
[ MISC ]
– Compressed several textures for less memory consumption.
– Silenced auto-vocalizations by bots during warmup.
– Removed ‘Guardian’ from “Looking to Play’ tab.
– Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.
[ MAPS ]
– Anubis:
— Moved from Scrimmage to Competitive mode.
— Fixed water reflection issues.
— Fixed all reports regarding clipping and unintended boost spots.
— Improved performance.
– Inferno:
— Wall by door to A site balcony is bingelibangable.
— Tweaked HDR settings.
– Office:
(Changes based on pro player feedback)
— Snow has accumulated by dumpster in back courtyard.
— Beverage machines have been restocked.
— Office is now a non-smoking environment.
— Tidied up kitchen break room.
– Overpass:
— New collision model on dumpsters found around the map.
— Fixed pixel boost #151 in water by B site.
— Revised world lighting.
— Reworked bombsite A backdrop.
– Chlorine:
— Changed environment light to brighter shades
— Changed default CT player model to FBI
— Added plywood on B bombsite for better visibility
— Removed water puddles to avoid players being seen in smoke
— Fixed areaportal on squeaky door
— Added grenade clip on yellow tarp
— Included missing material for glowy eyes
— Fixed clipping issue near crazy river
— Fixed few bombstuck spots
– Mirage:
— Fixed some clipping issues.
— Blocked vis under truck on B site.